Design Principles
- Short missions with movement breaks
- Clear goals and visual prompts
- Positive reinforcement via rewards
Example Missions
- Beatbox with Birds (rhythm for regulation)
- Glow Worm Nightlight (hands-on science)
Parents report improved self-regulation within a week.
Structure That Works
- Preview (1 min)
- Mission (10–15 min)
- Movement reset (2 min)
- Wrap-up (2 min)
Focus Tools
- Visual timers
- Clear success criteria
- Choice boards